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Speedups: remove dependency on c++ #2796
Speedups: remove dependency on c++ #2796
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Here are some numbers for the case where len() is way bigger than 1023 from my machine:
I'm not sure why std::set is that much slower to be honest, but that's just there for reference. So, the 1023 set is "half as fast", but it uses only ~230KB RAM compared to ~800KB for the "full" one. |
I played around with |
I ran ubsan on my local test code and nothing popped up. A thing to note is that the struct with the variable sized array is not valid C++, but it is valid C and supported by extensions to C++ in both GCC and clang (and probably msvc, but I haven't checked). I am still confused about the memset not working for Either way, I'd still like @beauxq to give feedback on the changed realloc before hitting merge. |
yeah, |
original idea was to only use bucket->val if int<pointer, but we always have a union now anyway
This kind of tests that the build succeeds.
…rnings Unnamed unions are not in C99, this got fixed. The overhead of setting count=0 is minimal or optimized-out and silences -fanalizer (see comment).
This won't happen in our cython, but it's still a good addition.
We solve this with env vars in ctest now, and this fails for msvc.
INTxx_MIN % 1 would not produce a negative number, so the test was flawed.
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I was hoping to find time to really dig into this one, but I think RC testing and unittests might have to do. Code looks fine at a glance.
* Speedups: remove dependency on c++ * Speedups: intset: handle malloc failing * Speedups: intset: fix corner case for int64 on 32bit systems original idea was to only use bucket->val if int<pointer, but we always have a union now anyway * Speedups: add size comment to player_set bucket configuration * test: more tests for LocationStore.find_item * test: require _speedups in CI This kind of tests that the build succeeds. * test: even more tests for LocationStore.find_item * Speedups: intset uniform comment style * Speedups: intset: avoid memory leak when realloc fails * Speedups: intset: make `gcc -pedantic -std=c99 -fanalyzer` without warnings Unnamed unions are not in C99, this got fixed. The overhead of setting count=0 is minimal or optimized-out and silences -fanalizer (see comment). * Speedups: don't leak memory in case of exception * Speedups: intset: validate alloc and free This won't happen in our cython, but it's still a good addition. * CI: add test framework for C/C++ code * CI: ctest: fix cwd * Speedups: intset: ignore msvc warning * Tests: intset: revert attempt at no-asan We solve this with env vars in ctest now, and this fails for msvc. * Test: cpp: docs: fix typo * Test: cpp: docs: fix another typo * Test: intset: proper bucket count for Negative test INTxx_MIN % 1 would not produce a negative number, so the test was flawed.
* Speedups: remove dependency on c++ * Speedups: intset: handle malloc failing * Speedups: intset: fix corner case for int64 on 32bit systems original idea was to only use bucket->val if int<pointer, but we always have a union now anyway * Speedups: add size comment to player_set bucket configuration * test: more tests for LocationStore.find_item * test: require _speedups in CI This kind of tests that the build succeeds. * test: even more tests for LocationStore.find_item * Speedups: intset uniform comment style * Speedups: intset: avoid memory leak when realloc fails * Speedups: intset: make `gcc -pedantic -std=c99 -fanalyzer` without warnings Unnamed unions are not in C99, this got fixed. The overhead of setting count=0 is minimal or optimized-out and silences -fanalizer (see comment). * Speedups: don't leak memory in case of exception * Speedups: intset: validate alloc and free This won't happen in our cython, but it's still a good addition. * CI: add test framework for C/C++ code * CI: ctest: fix cwd * Speedups: intset: ignore msvc warning * Tests: intset: revert attempt at no-asan We solve this with env vars in ctest now, and this fails for msvc. * Test: cpp: docs: fix typo * Test: cpp: docs: fix another typo * Test: intset: proper bucket count for Negative test INTxx_MIN % 1 would not produce a negative number, so the test was flawed.
* Speedups: remove dependency on c++ * Speedups: intset: handle malloc failing * Speedups: intset: fix corner case for int64 on 32bit systems original idea was to only use bucket->val if int<pointer, but we always have a union now anyway * Speedups: add size comment to player_set bucket configuration * test: more tests for LocationStore.find_item * test: require _speedups in CI This kind of tests that the build succeeds. * test: even more tests for LocationStore.find_item * Speedups: intset uniform comment style * Speedups: intset: avoid memory leak when realloc fails * Speedups: intset: make `gcc -pedantic -std=c99 -fanalyzer` without warnings Unnamed unions are not in C99, this got fixed. The overhead of setting count=0 is minimal or optimized-out and silences -fanalizer (see comment). * Speedups: don't leak memory in case of exception * Speedups: intset: validate alloc and free This won't happen in our cython, but it's still a good addition. * CI: add test framework for C/C++ code * CI: ctest: fix cwd * Speedups: intset: ignore msvc warning * Tests: intset: revert attempt at no-asan We solve this with env vars in ctest now, and this fails for msvc. * Test: cpp: docs: fix typo * Test: cpp: docs: fix another typo * Test: intset: proper bucket count for Negative test INTxx_MIN % 1 would not produce a negative number, so the test was flawed.
* Speedups: remove dependency on c++ * Speedups: intset: handle malloc failing * Speedups: intset: fix corner case for int64 on 32bit systems original idea was to only use bucket->val if int<pointer, but we always have a union now anyway * Speedups: add size comment to player_set bucket configuration * test: more tests for LocationStore.find_item * test: require _speedups in CI This kind of tests that the build succeeds. * test: even more tests for LocationStore.find_item * Speedups: intset uniform comment style * Speedups: intset: avoid memory leak when realloc fails * Speedups: intset: make `gcc -pedantic -std=c99 -fanalyzer` without warnings Unnamed unions are not in C99, this got fixed. The overhead of setting count=0 is minimal or optimized-out and silences -fanalizer (see comment). * Speedups: don't leak memory in case of exception * Speedups: intset: validate alloc and free This won't happen in our cython, but it's still a good addition. * CI: add test framework for C/C++ code * CI: ctest: fix cwd * Speedups: intset: ignore msvc warning * Tests: intset: revert attempt at no-asan We solve this with env vars in ctest now, and this fails for msvc. * Test: cpp: docs: fix typo * Test: cpp: docs: fix another typo * Test: intset: proper bucket count for Negative test INTxx_MIN % 1 would not produce a negative number, so the test was flawed.
What is this fixing or adding?
Removes dependency on C++ for _speedups.
But Why? C++ adds extra dependencies that need to be loaded into the process and afaik only _speedup requires them at the moment. Also currently we also don't handle C++ exceptions that could occur. This change fixes both and saves some memory because it should always have less memory overhead.
How was this tested?
Only pytest and a few benchmarks and tests on C level. I wanted to push this so we can discuss.